MotionLang

Sequencing & Timing · Who moves first

Stepped animation分步动画

A continuous change cut into equal parts, jumping one notch at a time instead of gliding smoothly.

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When to use it

Use it for gauges, stepwise loading or a pixel-art feel; for ordinary UI transitions use “Easing”.

Parameters

steps(4, end) · 800ms · no interpolation

Recipe

  1. Stepped animation → steps(4, end) 800ms
  2. Stepped animation → 800ms steps(4, end)
  3. no interpolation

One sentence for your AI

Make this progress indicator jump in 4 discrete steps: steps(4, end), 800ms, with no smooth interpolation.

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